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Mobile UI · Component system

Trueque

A mobile buying-and-selling experience that uses reusable patterns to make discovery, listings, profiles, and messages feel connected.

RoleUX/UI Designer
Year2025
FocusMobile screens + Listing patterns
Trueque project overview
Selected project work created in Figma.

01 · Overview

Marketplace products contain many repeated actions and states. Without a shared system, familiar tasks can feel inconsistent and less trustworthy.

The project explored the core experience and the components needed to support it. I treated the design system as part of the product logic, not as a separate presentation layer.

DeliverablesMobile screensListing patternsMessaging flowReusable components

02 · Process

A clear structure from question to design direction.

01

Mapped the core screens for browsing, evaluating a listing, checking a seller, and starting a conversation.

02

Identified repeated interface patterns and converted them into reusable components.

03

Documented variations and states so cards, actions, and messages used one visual language.

03 · Design decisions

The thinking behind the work.

01

Trust in context

Seller and listing information stay close to the action so buyers can decide with confidence.

02

Reusable patterns

Shared components reduce inconsistency across feeds, profiles, and conversations.

03

Clear next actions

Each screen emphasizes one primary action while keeping supporting choices available.

04 · Outcome + reflection

Outcome

The concept demonstrates how a small component set can support several connected marketplace tasks while preserving a consistent experience.

What I learned

The system was most useful when it clarified behavior as well as appearance. A good component defines what changes, what stays stable, and why.

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MORA

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